본문 바로가기
문헌

Deep gaming

The Creative and Technological Potential of Stereoscopic 3D vision for interactive entertainment

관리번호 BFM010387

실물구분
아날로그
매체유형
도서
주제구분
연구기술

기본 정보

본제목
Deep gaming
부제목
The Creative and Technological Potential of Stereoscopic 3D vision for interactive entertainment
대등제목
-
국가구분
국외
생산일자
2014-**-**
언어
영어
크기(mm)
216 x 278
페이지
200쪽
ISBN/ISSN
9781499653434
판차
-
마스터파일
-
생산자
Jonas Schild (저자), Time Frame (발행처)
내용
-

목차

목차
1 INTRODUCTION = 1 1.1 How Binocular Vision influences Entertainment = 1 1.2 Research Objectives and Scope of this Thesis = 3 2 DEPTH PERCEPTION, STEREOSCOPY AND INTERACTIVE ENTERTAINMENT = 9 2.1 The Role of Binocular Vision in Depth Perception = 9 2.2 Stereoscopic 3D Vision = 18 2.3 Stereoscopic Interactive Entertainment = 34 2.4 Summary of this Chapter = 39 3 STEREOSCOPIC USER EXPERIENCE WITH CURRENT GAMES = 41 3.1 Introduction on User, Player or Game Experience = 41 3.2 How is a Player Affected Differently with S3D Vision? = 44 3.3 How does a Player Perform Differently with S3D Vision? = 56 4 NOVEL GAME DESIGN POSSIBILITIES = 59 4.1 Interactive S3D Camera Effects = 59 4.2 Stereoscopic Game Challenges and Design Ideas = 63 4.3 S3D User Interfaces = 65 4.4 Extreme S3D = 67 4.5 Discussion of Applicability = 69 4.6 Summary of this Chapter = 69 5 ENGAGING WITH S3D INTERACTIVE VIDEO EFFECTS = 73 5.1 Integrating Real-time S3D Video Rendering = 74 5.2 Approaching Interactive S3D Cinema Entertainment = 86 5.3 Implementing YouDash3D - an S3D Video-based Game = 93 5.4 Conclusions on S3D Video and Depth-based Gaming = 100 6 OPTIMIZING DESIGN OF S3D GAME INTERFACES = 103 6.1 Analysis of Game Interfaces in S3D = 104 6.2 Modeling an S3D Game GUI Design Space = 117 6.3 Evaluation of the Design Space = 123 6.4 Concluding Remarks and Discussion = 134 7 CREATING AND ANALYZING AN S3D-SPECIFIC GAME = 137 7.1 Game Design and Implementation of Deepress3d = 137 7.2 Evaluating User Experience and Performance = 147 7.3 Concluding Summary = 171 8 DISCUSSION ON THE POTENTIAL OF INTERACTIVE ENTERTAINMENT = 173 8.1 A Development Framework for Stereoscopic 3D Games = 173 8.2 A Scheme of S3D Player Experience and Reaction in Gameplay = 176 8.3 Formalizing and Utilizing the Potential of S3D Gaming = 179 8.4 Future Work = 184 9 CONCLUSIONS = 187 A ADDITIONAL MATERIAL = 189 BIBLIOGPLAPHY = 191

소장정보 1

BFM010387_01

입수처
(주)학술정보
입수방법
구입
입수일자
2015-12-21
그룹정보
-
공개구분
방문열람
복사/대여
-
보관위치
영상도서관(상암)

연계 정보

불러오는 중입니다.