Production Pipeline Fundamentals for Film and Games
Management No. BFM010231
- Physical/Digital
- 아날로그
- Media Type
- 도서
- Subject
- 연구기술
Basic Information
- Title
- Production Pipeline Fundamentals for Film and Games
- Subtitle
- -
- Parallel Title
- (원서명)Production Pipeline Fundamentals for Film and Games
- Country
- 국외
- Production Date
- 2014-**-**
- Language
- 영어
- Size (mm)
- -
- Pages
- 351
- ISBN/ISSN
- 9780415812290
- Edition
- 1st
- Master Files
- -
- Producer
- Renee Dunlop (저자), Focal Press(Taylor & Francis Group) (발행처)
- Description
- -
Contents
Acknowledgments = xi Biographies = xv Chapter1 Introduction = 1 Chapter2 The Stages of Production = 21 Chapter2A Interlude: Previs and Related Data = 40 Chapter3 Asset Creation for Film = 45 Chapter3A Interlude: LIDAR: Asset Capture on Set = 67 Chapter4 Asset Creation for Games = 74 Chapter5 The Basic Functionality of a Pipeline = 96 Chapter6 Systems Infrastructure = 125 Chapter6A Interlude: Mitigating Risk Through Regular Maintenance and Disaster Planning = 145 Chapter7 Software for a Studio Environment = 150 Chapter8 Diving Deeper Into Data Management = 172 Chapter8A Interlude: Metadata = 206 Chapter9 Asset Management = 211 Chapter9A Interlude: Digital Asset Management at Laika = 228 Chapter10 Production Management = 234 Chapter10A Interlude: Color and Sound = 253 Chapter11 Tying It All Together = 273 Chapter11A Interlude: Virtual Production in Film and Games = 287 Chapter12 Upcoming Trends and Technologies = 300 Chapter12A Interlude: Cloud Computing for VFX = 313 Glossary = 325 Index = 343
Holdings Information 2
BFM010231_01
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2014-10-24
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 영상도서관(상암)
BFM010231_02
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2015-11-25
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 대구분원이관(2024)
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