Skip to content
Literature

Production Pipeline Fundamentals for Film and Games

Management No. BFM010231

Physical/Digital
아날로그
Media Type
도서
Subject
연구기술

Basic Information

Title
Production Pipeline Fundamentals for Film and Games
Subtitle
-
Parallel Title
(원서명)Production Pipeline Fundamentals for Film and Games
Country
국외
Production Date
2014-**-**
Language
영어
Size (mm)
-
Pages
351
ISBN/ISSN
9780415812290
Edition
1st
Master Files
-
Producer
Renee Dunlop (저자), Focal Press(Taylor & Francis Group) (발행처)
Description
-

Contents

Acknowledgments = xi Biographies = xv Chapter1 Introduction = 1 Chapter2 The Stages of Production = 21 Chapter2A Interlude: Previs and Related Data = 40 Chapter3 Asset Creation for Film = 45 Chapter3A Interlude: LIDAR: Asset Capture on Set = 67 Chapter4 Asset Creation for Games = 74 Chapter5 The Basic Functionality of a Pipeline = 96 Chapter6 Systems Infrastructure = 125 Chapter6A Interlude: Mitigating Risk Through Regular Maintenance and Disaster Planning = 145 Chapter7 Software for a Studio Environment = 150 Chapter8 Diving Deeper Into Data Management = 172 Chapter8A Interlude: Metadata = 206 Chapter9 Asset Management = 211 Chapter9A Interlude: Digital Asset Management at Laika = 228 Chapter10 Production Management = 234 Chapter10A Interlude: Color and Sound = 253 Chapter11 Tying It All Together = 273 Chapter11A Interlude: Virtual Production in Film and Games = 287 Chapter12 Upcoming Trends and Technologies = 300 Chapter12A Interlude: Cloud Computing for VFX = 313 Glossary = 325 Index = 343

Holdings Information 2

BFM010231_01

Source
(주)학술정보
Acquisition Method
구입
Acquisition Date
2014-10-24
Group Information
-
Access
On-site Access
Copy/Rental
-
Storage Location
영상도서관(상암)

BFM010231_02

Source
(주)학술정보
Acquisition Method
구입
Acquisition Date
2015-11-25
Group Information
-
Access
On-site Access
Copy/Rental
-
Storage Location
대구분원이관(2024)

Linked Information

Loading...