Oculus Rift 121 Success Secrets
Management No. BFM010323
- Physical/Digital
- 아날로그
- Media Type
- 도서
- Subject
- 연구기술
Basic Information
- Title
- Oculus Rift 121 Success Secrets
- Subtitle
- 121 most asked questions on Oculus Rift - what you need to know
- Parallel Title
- -
- Country
- 국외
- Production Date
- 2014-**-**
- Language
- 영어
- Size (mm)
- 189 x 246
- Pages
- 91쪽
- ISBN/ISSN
- 9781488525124
- Edition
- 1ST
- Master Files
- -
- Producer
- Annie Dunn (저자), Emereo Publishing (발행처)
- Description
- -
Contents
Oculus Rift-Developer version = 7 3D Computer graphics = 7 Immersion(virtual reality)-Examples and applications = 8 3D computer graphics = 11 Telepresence-Virtual presence(virtual reality) = 11 3D computer graphics = 12 3D computer graphics = 12 3D computer graphics = 12 Virtual reality-Motion pictures = 13 Applications of artificial intelligence = 14 3D computer graphics = 14 Virtual reality therapy - Description = 15 Use of technology in treatment of mental disorders-Virtual reality exposure therapy = 16 3D computer graphics = 17 Virtual reality-Radio = 18 Virtual reality-Music = 18 Virtual reality-Heritage and archaeology = 19 John D. Carmack-Career = 19 Oculus Rift-Related Projects = 20 3D modeling = 21 Virtual reality-Timeline = 21 3D computer graphics = 22 Oculus Rift-Kickstarter campaign = 23 3D modeling = 23 Applications of artifcial intelligence = 24 The Gallery(video game) = 24 3D computer graphics = 24 Virtual reality therapy = 25 3D computer graphics = 26 Virtual reality - Games = 26 Virtual reality - Implementation = 27 The Sword of Damocles (virtual reality) - Notes and references = 27 John Carmack - Career = 27 3D modeling = 28 Immersion (virtual reality) - Immersive virtual reality = 30 Virtual reality - Urban design = 30 Oculus Rift - Endorsements = 30 Virtual Reality (play) = 31 3D computer graphics = 31 Virtual reality - VR reconstruction = 32 Virtual graffiti - Location Anchored Virtual Reality = 32 Methods of virtual reality - Desktop-based VR = 32 3D computer graphics = 33 Source SDK = 33 Brenda Laurel - Virtual reality = 34 3D computer graphics = 34 3D computer graphics = 34 The Sword of Damocles (virtual reality) - Development = 35 Immersion (virtual reality) - Requirements = 35 Oculus Rift = 36 Methods of virtual reality - True Immersive Virtual Reality = 37 3D computer graphics = 37 3D computer graphics = 37 3D modeling = 38 Michael Patrick Cronan - Recognition for innovation in graphic design = 39 Virtual reality - Impact = 41 Haptic feedback - Virtual reality = 41 Immersion (virtual reality) = 42 3D computer graphics = 42 3D computer graphics = 44 Immersion (virtual reality) - Interaction = 44 Eyeglass prescription - Abbreviations and terms = 45 3D computer graphics = 46 The Sword of Damocles (virtual reality) = 48 Virtual reality = 48 The Sword of Damocles (virtual reality) - Features = 50 3D computer graphics = 51 Virtual reality - Fine art = 51 3D computer graphics = 52 3D computer graphics = 53 Immersion (virtual reality) - Detrimental Issues = 53 List of games with Oculus Rift support = 54 Methods of virtual reality - Simulation-based VR = 54 3D computer graphics = 55 Id Software-History = 55 John D. Carmack = 57 Oculus Rift-Hardware = 58 Id Software-John Carmack = 60 Virtuix Omni - History = 60 Methos of virtual reality-Avatar image-based VR = 60 Doom4 - Technology = 61 3D computer graphics = 62 Mark Pesce - Virtual Reality = 63 Immersion (virtual reality) - Direct interaction of the nervous system = 64 Modeling language - Virtual Reality = 65 Immersion (virtual reality) - Perception = 65 3D computer graphics = 65 Oculus Rlit - Broadcasting = 66 Virtual reality - Training = 66 Andreessen Horowitz - Investments = 67 The Sword of Damocles (virtual reality) - Philco HMD = 68 3D modeling = 68 Simulation sickness - Motion sickness due to virtual reality = 69 John Carmack = 70 3D computer graphics = 70 Telepresence - Virtual reality communities = 70 Head-mounted display - HMD manufacturers (alphabetically) = 70 Virtual reality - Manufacturing = 71 Immersion (virtual reality) - Types of immersion = 72 Virtual reality therapy - Efficacy = 72 Source (game engine) - New authoring tools = 73 3D computer graphics = 73 Engadget - Engadget Expand = 74 3D computer graphics = 75 Strike Suit Zero - Gameplay = 75 Immersion (virtual reality) - Immersive digital environments = 75 Virtual reality - Therapeutic uses = 76 Virtual reality therapy - Concerns with Virtual Reality Exposure and Therapy = 77 Methods of virtual reality - Project-based VR = 78 Marc Andreessen - Current ventures = 79 Head-mounted display - Gaming and video = 79 Oculus Rift - Development = 80 Virtual reality therapy - History = 81 Virtual reality - Fiction = 82 Virtual reality - Concerns and challenges = 85 3D computer graphics = 86 3D modeling = 86 Oculus Rift - Software = 86 3D modeling = 89 Virtuix Omni - Description = 90 3D computer graphics = 90
Holdings Information 2
BFM010323_01
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2015-09-21
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 영상도서관(상암)
BFM010323_02
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2015-11-25
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 대구분원이관(2024)
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