Deep gaming
Management No. BFM010387
- Physical/Digital
- 아날로그
- Media Type
- 도서
- Subject
- 연구기술
Basic Information
- Title
- Deep gaming
- Subtitle
- The Creative and Technological Potential of Stereoscopic 3D vision for interactive entertainment
- Parallel Title
- -
- Country
- 국외
- Production Date
- 2014-**-**
- Language
- 영어
- Size (mm)
- 216 x 278
- Pages
- 200쪽
- ISBN/ISSN
- 9781499653434
- Edition
- -
- Master Files
- -
- Producer
- Jonas Schild (저자), Time Frame (발행처)
- Description
- -
Contents
1 INTRODUCTION = 1 1.1 How Binocular Vision influences Entertainment = 1 1.2 Research Objectives and Scope of this Thesis = 3 2 DEPTH PERCEPTION, STEREOSCOPY AND INTERACTIVE ENTERTAINMENT = 9 2.1 The Role of Binocular Vision in Depth Perception = 9 2.2 Stereoscopic 3D Vision = 18 2.3 Stereoscopic Interactive Entertainment = 34 2.4 Summary of this Chapter = 39 3 STEREOSCOPIC USER EXPERIENCE WITH CURRENT GAMES = 41 3.1 Introduction on User, Player or Game Experience = 41 3.2 How is a Player Affected Differently with S3D Vision? = 44 3.3 How does a Player Perform Differently with S3D Vision? = 56 4 NOVEL GAME DESIGN POSSIBILITIES = 59 4.1 Interactive S3D Camera Effects = 59 4.2 Stereoscopic Game Challenges and Design Ideas = 63 4.3 S3D User Interfaces = 65 4.4 Extreme S3D = 67 4.5 Discussion of Applicability = 69 4.6 Summary of this Chapter = 69 5 ENGAGING WITH S3D INTERACTIVE VIDEO EFFECTS = 73 5.1 Integrating Real-time S3D Video Rendering = 74 5.2 Approaching Interactive S3D Cinema Entertainment = 86 5.3 Implementing YouDash3D - an S3D Video-based Game = 93 5.4 Conclusions on S3D Video and Depth-based Gaming = 100 6 OPTIMIZING DESIGN OF S3D GAME INTERFACES = 103 6.1 Analysis of Game Interfaces in S3D = 104 6.2 Modeling an S3D Game GUI Design Space = 117 6.3 Evaluation of the Design Space = 123 6.4 Concluding Remarks and Discussion = 134 7 CREATING AND ANALYZING AN S3D-SPECIFIC GAME = 137 7.1 Game Design and Implementation of Deepress3d = 137 7.2 Evaluating User Experience and Performance = 147 7.3 Concluding Summary = 171 8 DISCUSSION ON THE POTENTIAL OF INTERACTIVE ENTERTAINMENT = 173 8.1 A Development Framework for Stereoscopic 3D Games = 173 8.2 A Scheme of S3D Player Experience and Reaction in Gameplay = 176 8.3 Formalizing and Utilizing the Potential of S3D Gaming = 179 8.4 Future Work = 184 9 CONCLUSIONS = 187 A ADDITIONAL MATERIAL = 189 BIBLIOGPLAPHY = 191
Holdings Information 1
BFM010387_01
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2015-12-21
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 영상도서관(상암)
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