Unity Virtual Reality Projects
Management No. BFM010415
- Physical/Digital
- 아날로그
- Media Type
- 도서
- Subject
- 연구기술
Basic Information
- Title
- Unity Virtual Reality Projects
- Subtitle
- Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D
- Parallel Title
- -
- Country
- 국외
- Production Date
- 2015-**-**
- Language
- 영어
- Size (mm)
- 190 x 235
- Pages
- 259쪽
- ISBN/ISSN
- 9781783988556
- Edition
- 1st
- Master Files
- -
- Producer
- Jonathan Linowes (저자), Packt Publishing (발행처)
- Description
- -
Contents
Preface = vii Chapter 1: Virtually Everything for Everyone = 1 What is virtual reality to you? = 2 Types of head-mounted displays = 4 The difference between virtual reality and auqmented reality = 5 Appiications versus games = 6 What this book covers = 9 Types of VR experiences = 10 Technical skills that are important to VR = 11 Summary = 12 Chapter 2: Objects and Scale = 13 Getting started with Unity = 14 Creating a simple diorama = 17 Measurement tools = 25 Importing from the Blender experiment = 30 An introduction to Blender = 31 Summary = 40 Chapter 3: VR Build and Run = 41 VR device integration software = 42 Creating the MeMyselfEye prefab = 44 Build for the Oculus Rift = 45 Build for Google Cardboard = 46 The device-independent clicker = 50 How virtual reality really works = 52 Summary = 58 Chapter 4: Gaze-based Control = 59 Ethan, the walker = 60 Go where I'm looking = 69 If looks could kill = 74 Summary = 79 Chapter 5: World Space UI = 81 A reusable default canvas = 83 The visor HUD = 87 The reticle cursor = 89 The windshield HUD = 91 The game element UI = 93 The info bubble = 96 An in-game dashboard with input events = 99 A responsive object UI with head gestures = 111 Summary = 117 Chapter 6: First-person Character = 119 Understanding the Unity characters = 120 Making a first person = 125 User calibrations = 132 Maintaining a sense of self = 136 Locomotion, teleportation, and sensors = 144 Managing VR motion sickness = 146 Summary = 148 Chapter 7: Physics and the Environment = 149 Unity physics = 150 Bouncy balls = 152 Headshots = 156 Trampoline and brick = 160 A human trampoline = 162 Interude-environment and things= 167 An elevator = 169 Jumping = 170 Summary = 171 Chapter 8: Walk-throughs and Rendering = 175 Building in Blender = 176 Assemble the scene in Unity = 184 Adding photos to the gallery = 190 An animated walk-through = 193 Optimizing for performance and comfort = 196 Summary = 206 Chapter 9: Using All 360 Degrees = 207 360-dearee media = 208 Crystal balls = 209 Magic orbs = 210 Panoramas = 214 Infographics = 215 Equirectangular projections = 218 Globes = 220 Photospheres = 222 Field of view - FOV = 225 Capturing a 360-degree media = 227 Summary = 228 Chapter 10: Social VR Metaverse = 229 Multiplayer networking = 230 Setting up a simple scene = 235 Adding multiplayer networking = 238 Adding multiplayer virtual reality = 243 Building and sharing a custom VRChat room = 248 Summary = 250 Cha.ter 11: What's Next? = 251 Index = 253
Holdings Information 1
BFM010415_01
- Source
- (주)학술정보
- Acquisition Method
- 구입
- Acquisition Date
- 2015-12-21
- Group Information
- -
- Access
- On-site Access
- Copy/Rental
- -
- Storage Location
- 영상도서관(상암)
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