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Literature

Unity Virtual Reality Projects

Management No. BFM010415

Physical/Digital
아날로그
Media Type
도서
Subject
연구기술

Basic Information

Title
Unity Virtual Reality Projects
Subtitle
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D
Parallel Title
-
Country
국외
Production Date
2015-**-**
Language
영어
Size (mm)
190 x 235
Pages
259쪽
ISBN/ISSN
9781783988556
Edition
1st
Master Files
-
Producer
Jonathan Linowes (저자), Packt Publishing (발행처)
Description
-

Contents

Preface = vii Chapter 1: Virtually Everything for Everyone = 1 What is virtual reality to you? = 2 Types of head-mounted displays = 4 The difference between virtual reality and auqmented reality = 5 Appiications versus games = 6 What this book covers = 9 Types of VR experiences = 10 Technical skills that are important to VR = 11 Summary = 12 Chapter 2: Objects and Scale = 13 Getting started with Unity = 14 Creating a simple diorama = 17 Measurement tools = 25 Importing from the Blender experiment = 30 An introduction to Blender = 31 Summary = 40 Chapter 3: VR Build and Run = 41 VR device integration software = 42 Creating the MeMyselfEye prefab = 44 Build for the Oculus Rift = 45 Build for Google Cardboard = 46 The device-independent clicker = 50 How virtual reality really works = 52 Summary = 58 Chapter 4: Gaze-based Control = 59 Ethan, the walker = 60 Go where I'm looking = 69 If looks could kill = 74 Summary = 79 Chapter 5: World Space UI = 81 A reusable default canvas = 83 The visor HUD = 87 The reticle cursor = 89 The windshield HUD = 91 The game element UI = 93 The info bubble = 96 An in-game dashboard with input events = 99 A responsive object UI with head gestures = 111 Summary = 117 Chapter 6: First-person Character = 119 Understanding the Unity characters = 120 Making a first person = 125 User calibrations = 132 Maintaining a sense of self = 136 Locomotion, teleportation, and sensors = 144 Managing VR motion sickness = 146 Summary = 148 Chapter 7: Physics and the Environment = 149 Unity physics = 150 Bouncy balls = 152 Headshots = 156 Trampoline and brick = 160 A human trampoline = 162 Interude-environment and things= 167 An elevator = 169 Jumping = 170 Summary = 171 Chapter 8: Walk-throughs and Rendering = 175 Building in Blender = 176 Assemble the scene in Unity = 184 Adding photos to the gallery = 190 An animated walk-through = 193 Optimizing for performance and comfort = 196 Summary = 206 Chapter 9: Using All 360 Degrees = 207 360-dearee media = 208 Crystal balls = 209 Magic orbs = 210 Panoramas = 214 Infographics = 215 Equirectangular projections = 218 Globes = 220 Photospheres = 222 Field of view - FOV = 225 Capturing a 360-degree media = 227 Summary = 228 Chapter 10: Social VR Metaverse = 229 Multiplayer networking = 230 Setting up a simple scene = 235 Adding multiplayer networking = 238 Adding multiplayer virtual reality = 243 Building and sharing a custom VRChat room = 248 Summary = 250 Cha.ter 11: What's Next? = 251 Index = 253

Holdings Information 1

BFM010415_01

Source
(주)학술정보
Acquisition Method
구입
Acquisition Date
2015-12-21
Group Information
-
Access
On-site Access
Copy/Rental
-
Storage Location
영상도서관(상암)

Linked Information

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