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Literature

The Language of New Media

Management No. BFM011891

Physical/Digital
아날로그
Media Type
도서
Subject
연구기술

Basic Information

Title
The Language of New Media
Subtitle
-
Parallel Title
-
Country
국외
Production Date
2001-**-**
Language
영어
Size (mm)
176 x 228
Pages
354쪽
ISBN/ISSN
0262133741
Edition
-
Master Files
-
Producer
Lev Manovich (저자), MIT Press (발행처)
Description
-

Contents

FOREWORD / Mark Tribe = x PROLOGUE: VERTOV'S DATASET = xiv ACKNOWLEDGMENTS = xxvii Introduction = 2 A PERSONAL CHRONOLOGY = 3 THEORY OF THE PRESENT = 6 MAPPING NEW MEDIA: METHOD = 8 MAPPING NEW MEDIA: ORGANIZATION = 11 THE TERMS: LANGUAGE, OBJECT, REPRESENTATION = 12 1. What Is New Media? = 18 HOW MEDIA BECAME NEW = 21 PRINCIPLES OF NEW MEDIA = 27 1. Numerical Representation = 27 2. Modularity = 30 3. Automation = 32 4. Variability = 36 5. Transcoding = 45 WHAT NEW MEDIA IS NOT = 49 Cinema as New Media = 50 The Myth of the Digital = 52 The Myth of Interactivity = 55 2. The Interface = 62 THE LANGUAGE OF CULTURAL INTERFACES = 69 Cultural Interfeces = 69 Printed Word = 73 Cinema = 78 HCI: Representation versus Control = 88 THE SCREEN AND THE USER = 94 A Screen's Genealogy = 95 The Screen and the Body = 103 Representation versus Simulation = 111 3. The Operations = 116 MENUS, FILTERS, PLUG-INS = 123 The Logic of Selection = 123 “Postmodernism” and Photoshop = 129 From Object to Signal = 132 COMPOSITING = 136 From Image Streams to Modular Media = 136 The Resistance to Montage = 141 Archeology of Compositing: Cinema = 145 Archeology of Compositing: Video = 149 Digital Compositing = 152 Compositing and New Types of Montage = 155 TELEACTION = 161 Representation versus Communication = 161 Telepresence: Illusion versus Action = 164 Image-Instruments = 167 Telecommunication = 168 Distance and Aura = 170 4. The Illusions = 176 SYNTHETIC REALISM AND ITS DISCONTENTS = 184 Technology and Style in Cinema = 185 Technology and Style in ComputerAnimation = 188 The Icons of Mimesis = 195 THE SYNTHETIC IMAGE AND ITS SUBJECT = 199 Georges MEI企s, the Father of Computer Graphics = 200 Jurassic Park and Socialist Realism = 201 ILLUSION, NARRATIVE, AND INTERACTIVITY = 205 5. The Forms = 212 THE DATABASE = 218 The Database Logic = 218 Data and Algorithm = 221 Database and Narrative = 225 Paradigm and Syntagm = 229 A Database Complex = 233 Database Cinema: Greenaway and Vertov = 237 NAVIGABLE SPACE = 244 Doom and Myst = 244 Computer Space = 253 The Poetics of Navigation = 259 The Navigator and the Explorer = 268 Kino-Eye and Simulators = 273 EVE and Place = 281 6. What Is Cinema? = 286 DIGITAL CINEMA AND THE HISTORY OF A MOVING IMAGE = 293 Cinema, the Art of the Index = 293 A Brief Archeology of Moving Pictures = 296 From Animation to Cinema = 298 Cinema Redefined = 300 From Kino-Eye to Kino-Brush = 307 THE NEW LANGUAGE OF CINEMA = 309 Cinematic and Graphic: Cinegratography = 309 The New Temporality: The Loop as a Narrative Engine = 314 Spatial Montage and Macrocinema = 322 Cinema as an Information Space = 326 Cinema as a Code = 330 INDEX = 335

Holdings Information 1

BFM011891_01

Source
이승구
Acquisition Method
기증
Acquisition Date
2019-08-13
Group Information
-
Access
On-site Access
Copy/Rental
-
Storage Location
영상도서관(상암)

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